V2 is an extension of Steamworks.NET and the Steam APIs not a replacement so any existing Steam based code you have or find will work right alongside our tools and systems. The Steamworks Inspector’s Inventory Editor gives you the tools to visually design your Steam Inventory model and then generate the Item Definition JSON needed by Valve. Heathen takes it further with the Steamworks Inspector, an editor tool that helps you debug your integration and peer into the API at simulation time. With Heathen’s editor integrations you can configure and connect your Steam artifacts like stats, achievements and leaderboards to existing behaviours and objects with little or in many cases no code at all. No, what we bring to the table are tools, extensions and battle tested systems all designed and built with Unity and Unity developers in mind. Heathen’s Steamworks V2 is not just a C# wrapper around the Steam APIs, its actually built on Steamworks.NET which is a true to form conversion of Valve’s APIs to C#. How is this different from Steamworks.NET or Facepunch.Steamworks? This asset uses Steamworks.NET under the MIT license see ThirdPartyNotices.txt file in package for details. Any existing code designed to work with V1 is unlikely to work with V2 without changes. You will need to remove Steamworks v1 and then install v2. If your migrating from Steamworks V1 please understand that v2 is a massive structural change. Steamworks V2 covers every feature of Valve’s Steamworks Client API and provides you with custom editor extensions, tools and systems so you can make the most of Steam for your game. Heathen Engineering’s Steamworks V2 is a set of tools, systems and editor extensions designed to make integration of Valve’s Steamworks with your Unity project easier, faster, and more robust. Show More Older Versions “If possible, please buy the package to support the developer”Ī powerful set of tools, systems and editor extensions to make you integration with the Steam API easier, faster, and more robust.
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